public class GLES1X extends Object
| 构造器 | 说明 |
|---|---|
GLES1X() |
| 限定符和类型 | 方法 | 说明 |
|---|---|---|
static void |
glActiveTexture(int texture) |
|
static void |
glAlphaFunc(int func,
float ref) |
|
static void |
glAlphaFuncx(int func,
int ref) |
|
static void |
glBindBuffer(int target,
int buffer) |
|
static void |
glBindFramebufferOES(int target,
int frameBuffer) |
|
static void |
glBindTexture(int target,
int texture) |
|
static void |
glBlendFunc(int sfactor,
int dfactor) |
|
static void |
glBufferData(int target,
int size,
Buffer data,
int usage) |
|
static void |
glBufferSubData(int target,
int offset,
int size,
Buffer data) |
|
static int |
glCheckFramebufferStatusOES(int target) |
|
static void |
glClear(int mask) |
|
static void |
glClearColor(float red,
float green,
float blue,
float alpha) |
|
static void |
glClearColorx(int red,
int green,
int blue,
int alpha) |
|
static void |
glClearDepthf(float depth) |
|
static void |
glClearDepthx(int depth) |
|
static void |
glClearStencil(int s) |
|
static void |
glClientActiveTexture(int texture) |
|
static void |
glClipPlanef(int plane,
float[] equation) |
|
static void |
glColor4f(float red,
float green,
float blue,
float alpha) |
|
static void |
glColor4x(int red,
int green,
int blue,
int alpha) |
|
static void |
glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha) |
|
static void |
glColorPointer(int size,
int type,
int stride,
Buffer pointer) |
|
static void |
glCompressedTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int imageSize,
Buffer data) |
|
static void |
glCompressedTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int imageSize,
Buffer data) |
|
static void |
glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border) |
|
static void |
glCopyTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int x,
int y,
int width,
int height) |
|
static void |
glCullFace(int mode) |
|
static void |
glDeleteBuffers(int number,
int[] buffers,
int offset) |
|
static void |
glDeleteBuffers(int n,
IntBuffer buffers) |
|
static void |
glDeleteFramebuffersOES(int number,
IntBuffer frameBuffers) |
|
static void |
glDeleteTextures(int n,
int[] textures) |
|
static void |
glDepthFunc(int func) |
|
static void |
glDepthMask(boolean flag) |
|
static void |
glDepthRangef(float near,
float far) |
|
static void |
glDepthRangex(int near,
int far) |
|
static void |
glDisable(int cap) |
|
static void |
glDisableClientState(int array) |
|
static void |
glDrawArrays(int mode,
int first,
int count) |
|
static void |
glDrawElements(int mode,
int count,
int type,
Buffer indices) |
|
static void |
glEGLImageTargetTexture2DOES(int target,
Buffer image) |
|
static void |
glEnable(int cap) |
|
static void |
glEnableClientState(int array) |
|
static void |
glFinish() |
|
static void |
glFlush() |
|
static void |
glFogf(int pName,
float param) |
|
static void |
glFogfv(int pName,
float[] params) |
|
static void |
glFogx(int pName,
int param) |
|
static void |
glFogxv(int pName,
int[] params) |
|
static void |
glFogxv(int pName,
IntBuffer params) |
|
static void |
glFramebufferTexture2DOES(int target,
int attachment,
int textarget,
int texture,
int level) |
|
static void |
glFrontFace(int mode) |
|
static void |
glFrustumf(float left,
float right,
float bottom,
float top,
float near,
float far) |
|
static void |
glFrustumx(int left,
int right,
int bottom,
int top,
int near,
int far) |
|
static void |
glGenBuffers(int number,
int[] buffers,
int offset) |
|
static void |
glGenBuffers(int n,
IntBuffer buffers) |
|
static void |
glGenFramebuffersOES(int number,
IntBuffer frameBuffers) |
|
static void |
glGenTextures(int n,
int[] textures) |
|
static int |
glGetError() |
|
static void |
glGetIntegerv(int pName,
int[] params) |
|
static String |
glGetString(int name) |
|
static void |
glGetTexEnvxv(int target,
int pName,
IntBuffer params) |
|
static void |
glGetTexParameteriv(int target,
int pName,
IntBuffer params) |
|
static void |
glGetTexParameterxv(int target,
int pName,
IntBuffer params) |
|
static void |
glHint(int target,
int mode) |
|
static boolean |
glIsBuffer(int buffer) |
|
static boolean |
glIsEnabled(int cap) |
|
static boolean |
glIsTexture(int texture) |
|
static void |
glLightf(int light,
int pName,
float param) |
|
static void |
glLightfv(int light,
int pName,
float[] params) |
|
static void |
glLightModelf(int pName,
float param) |
|
static void |
glLightModelfv(int pName,
float[] params) |
|
static void |
glLightModelx(int pName,
int param) |
|
static void |
glLightModelxv(int pName,
int[] params) |
|
static void |
glLightModelxv(int pName,
IntBuffer params) |
|
static void |
glLightx(int light,
int pName,
int param) |
|
static void |
glLightxv(int light,
int pName,
int[] params) |
|
static void |
glLightxv(int light,
int pName,
IntBuffer params) |
|
static void |
glLineWidth(float width) |
|
static void |
glLineWidthx(int width) |
|
static void |
glLoadIdentity() |
|
static void |
glLoadMatrixf(float[] m) |
|
static void |
glLoadMatrixf(FloatBuffer matrix) |
|
static void |
glLoadMatrixx(int[] matrix) |
|
static void |
glLoadMatrixx(IntBuffer m) |
|
static void |
glLogicOp(int opcode) |
|
static void |
glMaterialf(int face,
int pName,
float param) |
|
static void |
glMaterialfv(int face,
int pName,
float[] params) |
|
static void |
glMaterialx(int face,
int pName,
int param) |
|
static void |
glMaterialxv(int face,
int pName,
int[] params) |
|
static void |
glMaterialxv(int face,
int pName,
IntBuffer params) |
|
static void |
glMatrixMode(int mode) |
|
static void |
glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q) |
|
static void |
glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q) |
|
static void |
glMultMatrixf(float[] m) |
|
static void |
glMultMatrixf(FloatBuffer matrix) |
|
static void |
glMultMatrixx(int[] matrix) |
|
static void |
glMultMatrixx(IntBuffer m) |
|
static void |
glNormal3f(float nx,
float ny,
float nz) |
|
static void |
glNormal3x(int nx,
int ny,
int nz) |
|
static void |
glNormalPointer(int type,
int stride,
Buffer pointer) |
|
static void |
glOrthof(float left,
float right,
float bottom,
float top,
float near,
float far) |
|
static void |
glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar) |
|
static void |
glPixelStorei(int pName,
int param) |
|
static void |
glPointSize(float size) |
|
static void |
glPointSizex(int size) |
|
static void |
glPolygonOffset(float factor,
float units) |
|
static void |
glPolygonOffsetx(int factor,
int units) |
|
static void |
glPopMatrix() |
|
static void |
glPushMatrix() |
|
static void |
glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels) |
|
static void |
glRotatef(float angle,
float x,
float y,
float z) |
|
static void |
glRotatex(int angle,
int x,
int y,
int z) |
|
static void |
glSampleCoverage(float value,
boolean invert) |
|
static void |
glSampleCoveragex(int value,
boolean invert) |
|
static void |
glScalef(float x,
float y,
float z) |
|
static void |
glScalex(int x,
int y,
int z) |
|
static void |
glScissor(int x,
int y,
int width,
int height) |
|
static void |
glShadeModel(int mode) |
|
static void |
glStencilFunc(int func,
int ref,
int mask) |
|
static void |
glStencilMask(int mask) |
|
static void |
glStencilOp(int fail,
int zfail,
int zpass) |
|
static void |
glTexCoordPointer(int size,
int type,
int stride,
int offset) |
|
static void |
glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer) |
|
static void |
glTexEnvf(int target,
int pName,
float param) |
|
static void |
glTexEnvfv(int target,
int pName,
float[] params) |
|
static void |
glTexEnvx(int target,
int pName,
int param) |
|
static void |
glTexEnvxv(int target,
int pName,
int[] params) |
|
static void |
glTexEnvxv(int target,
int pName,
IntBuffer params) |
|
static void |
glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels) |
|
static void |
glTexParameterf(int target,
int pName,
float param) |
|
static void |
glTexParameteri(int target,
int pName,
int param) |
|
static void |
glTexParameterx(int target,
int pName,
int param) |
|
static void |
glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
Buffer pixels) |
|
static void |
glTranslatef(float x,
float y,
float z) |
|
static void |
glTranslatex(int x,
int y,
int z) |
|
static void |
glVertexPointer(int size,
int type,
int stride,
int offset) |
|
static void |
glVertexPointer(int size,
int type,
int stride,
Buffer pointer) |
|
static void |
glViewport(int x,
int y,
int width,
int height) |
public static final int GL_ACTIVE_TEXTURE
public static final int GL_ALWAYS
public static final int GL_AMBIENT
public static final int GL_AMBIENT_AND_DIFFUSE
public static final int GL_ARRAY_BUFFER
public static final int GL_BACK
public static final int GL_BLEND
public static final int GL_CCW
public static final int GL_CLAMP_TO_EDGE
public static final int GL_COLOR_ATTACHMENT0
public static final int GL_COLOR_BUFFER_BIT
public static final int GL_CONSTANT_ATTENUATION
public static final int GL_CULL_FACE
public static final int GL_CW
public static final int GL_DEPTH_ATTACHMENT
public static final int GL_DEPTH_BUFFER_BIT
public static final int GL_DEPTH_TEST
public static final int GL_DIFFUSE
public static final int GL_EMISSION
public static final int GL_FLOAT
public static final int GL_FOG_COLOR
public static final int GL_FOG_DENSITY
public static final int GL_FOG_END
public static final int GL_FOG_MODE
public static final int GL_FOG_START
public static final int GL_FRAMEBUFFER
public static final int GL_FRONT
public static final int GL_INVALID_VALUE
public static final int GL_LEQUAL
public static final int GL_LESS
public static final int GL_LIGHT_MODEL_AMBIENT
public static final int GL_LIGHT_MODEL_TWO_SIDE
public static final int GL_LINEAR
public static final int GL_LINEAR_ATTENUATION
public static final int GL_LINEAR_MIPMAP_LINEAR
public static final int GL_LINES
public static final int GL_LINE_LOOP
public static final int GL_LINE_STRIP
public static final int GL_MAX_TEXTURE_SIZE
public static final int GL_NEAREST
public static final int GL_NICEST
public static final int GL_NO_ERROR
public static final int GL_ONE
public static final int GL_ONE_MINUS_SRC_ALPHA
public static final int GL_POINTS
public static final int GL_POSITION
public static final int GL_QUADRATIC_ATTENUATION
public static final int GL_RENDERER
public static final int GL_REPEAT
public static final int GL_REPLACE
public static final int GL_RGB
public static final int GL_RGBA
public static final int GL_SHININESS
public static final int GL_SPECULAR
public static final int GL_SPOT_CUTOFF
public static final int GL_SPOT_DIRECTION
public static final int GL_SPOT_EXPONENT
public static final int GL_SRC_ALPHA
public static final int GL_STATIC_DRAW
public static final int GL_STENCIL_ATTACHMENT
public static final int GL_TEXTURE0
public static final int GL_TEXTURE1
public static final int GL_TEXTURE3
public static final int GL_TEXTURE_2D
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_X
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_X
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Y
public static final int GL_TEXTURE_CUBE_MAP_POSITIVE_Z
public static final int GL_TEXTURE_MAG_FILTER
public static final int GL_TEXTURE_MIN_FILTER
public static final int GL_TEXTURE_WRAP_S
public static final int GL_TEXTURE_WRAP_T
public static final int GL_TRIANGLES
public static final int GL_TRIANGLE_FAN
public static final int GL_TRIANGLE_STRIP
public static final int GL_TRUE
public static final int GL_UNSIGNED_BYTE
public static final int GL_UNSIGNED_SHORT
public static final int GL_VENDOR
public static final int GL_VERSION
public static final int GL_ZERO
public static void glClear(int mask)
public static void glClearColorx(int red,
int green,
int blue,
int alpha)
public static void glClearDepthx(int depth)
public static void glClearStencil(int s)
public static void glClientActiveTexture(int texture)
public static void glColor4x(int red,
int green,
int blue,
int alpha)
public static void glColorMask(boolean red,
boolean green,
boolean blue,
boolean alpha)
public static void glColorPointer(int size,
int type,
int stride,
Buffer pointer)
public static void glCompressedTexImage2D(int target,
int level,
int internalFormat,
int width,
int height,
int border,
int imageSize,
Buffer data)
public static void glCompressedTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int imageSize,
Buffer data)
public static void glCopyTexImage2D(int target,
int level,
int internalFormat,
int x,
int y,
int width,
int height,
int border)
public static void glCopyTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int x,
int y,
int width,
int height)
public static void glCullFace(int mode)
public static void glDepthFunc(int func)
public static void glDepthMask(boolean flag)
public static void glDepthRangex(int near,
int far)
public static void glDisable(int cap)
public static void glDisableClientState(int array)
public static void glDrawElements(int mode,
int count,
int type,
Buffer indices)
public static void glEnable(int cap)
public static void glFinish()
public static void glFlush()
public static void glFogx(int pName,
int param)
public static void glFogxv(int pName,
IntBuffer params)
public static void glFrontFace(int mode)
public static void glFrustumx(int left,
int right,
int bottom,
int top,
int near,
int far)
public static int glGetError()
public static void glGetIntegerv(int pName,
int[] params)
public static void glGenTextures(int n,
int[] textures)
public static void glEnableClientState(int array)
public static void glDrawArrays(int mode,
int first,
int count)
public static void glDeleteTextures(int n,
int[] textures)
public static void glOrthof(float left,
float right,
float bottom,
float top,
float near,
float far)
public static void glLightxv(int light,
int pName,
IntBuffer params)
public static void glLineWidthx(int width)
public static void glLoadIdentity()
public static void glLoadMatrixx(IntBuffer m)
public static void glLogicOp(int opcode)
public static void glMaterialx(int face,
int pName,
int param)
public static void glMaterialxv(int face,
int pName,
IntBuffer params)
public static void glMatrixMode(int mode)
public static void glMultMatrixx(IntBuffer m)
public static void glMultiTexCoord4x(int target,
int s,
int t,
int r,
int q)
public static void glNormal3x(int nx,
int ny,
int nz)
public static void glNormalPointer(int type,
int stride,
Buffer pointer)
public static void glOrthox(int left,
int right,
int bottom,
int top,
int zNear,
int zFar)
public static void glPixelStorei(int pName,
int param)
public static void glPointSizex(int size)
public static void glPolygonOffsetx(int factor,
int units)
public static void glPopMatrix()
public static void glPushMatrix()
public static void glReadPixels(int x,
int y,
int width,
int height,
int format,
int type,
Buffer pixels)
public static void glRotatex(int angle,
int x,
int y,
int z)
public static void glSampleCoverage(float value,
boolean invert)
public static void glSampleCoveragex(int value,
boolean invert)
public static void glScalex(int x,
int y,
int z)
public static void glScissor(int x,
int y,
int width,
int height)
public static void glShadeModel(int mode)
public static void glStencilFunc(int func,
int ref,
int mask)
public static void glStencilMask(int mask)
public static void glStencilOp(int fail,
int zfail,
int zpass)
public static void glTexCoordPointer(int size,
int type,
int stride,
Buffer pointer)
public static void glTexEnvx(int target,
int pName,
int param)
public static void glTexEnvxv(int target,
int pName,
IntBuffer params)
public static void glTexImage2D(int target,
int level,
int internalformat,
int width,
int height,
int border,
int format,
int type,
Buffer pixels)
public static void glTexParameterx(int target,
int pName,
int param)
public static void glTexSubImage2D(int target,
int level,
int xOffset,
int yOffset,
int width,
int height,
int format,
int type,
Buffer pixels)
public static void glTranslatex(int x,
int y,
int z)
public static void glVertexPointer(int size,
int type,
int stride,
Buffer pointer)
public static void glViewport(int x,
int y,
int width,
int height)
public static String glGetString(int name)
public static void glGetTexEnvxv(int target,
int pName,
IntBuffer params)
public static void glGetTexParameteriv(int target,
int pName,
IntBuffer params)
public static void glGetTexParameterxv(int target,
int pName,
IntBuffer params)
public static void glHint(int target,
int mode)
public static boolean glIsBuffer(int buffer)
public static boolean glIsEnabled(int cap)
public static boolean glIsTexture(int texture)
public static void glLightModelx(int pName,
int param)
public static void glLightModelxv(int pName,
IntBuffer params)
public static void glLightx(int light,
int pName,
int param)
public static void glDepthRangef(float near,
float far)
public static void glFogf(int pName,
float param)
public static void glFogfv(int pName,
float[] params)
public static void glFrustumf(float left,
float right,
float bottom,
float top,
float near,
float far)
public static void glLightModelf(int pName,
float param)
public static void glLightModelfv(int pName,
float[] params)
public static void glLightf(int light,
int pName,
float param)
public static void glLightfv(int light,
int pName,
float[] params)
public static void glLineWidth(float width)
public static void glLoadMatrixf(float[] m)
public static void glMaterialf(int face,
int pName,
float param)
public static void glMaterialfv(int face,
int pName,
float[] params)
public static void glMultMatrixf(float[] m)
public static void glMultiTexCoord4f(int target,
float s,
float t,
float r,
float q)
public static void glNormal3f(float nx,
float ny,
float nz)
public static void glPointSize(float size)
public static void glPolygonOffset(float factor,
float units)
public static void glRotatef(float angle,
float x,
float y,
float z)
public static void glScalef(float x,
float y,
float z)
public static void glTexEnvf(int target,
int pName,
float param)
public static void glTexEnvfv(int target,
int pName,
float[] params)
public static void glTexParameterf(int target,
int pName,
float param)
public static void glTranslatef(float x,
float y,
float z)
public static void glActiveTexture(int texture)
public static void glAlphaFuncx(int func,
int ref)
public static void glBindTexture(int target,
int texture)
public static void glBlendFunc(int sfactor,
int dfactor)
public static void glAlphaFunc(int func,
float ref)
public static void glClearColor(float red,
float green,
float blue,
float alpha)
public static void glClearDepthf(float depth)
public static void glClipPlanef(int plane,
float[] equation)
public static void glColor4f(float red,
float green,
float blue,
float alpha)
public static void glBindBuffer(int target,
int buffer)
public static void glBufferData(int target,
int size,
Buffer data,
int usage)
public static void glBufferSubData(int target,
int offset,
int size,
Buffer data)
public static void glDeleteBuffers(int n,
IntBuffer buffers)
public static void glGenBuffers(int n,
IntBuffer buffers)
public static void glTexParameteri(int target,
int pName,
int param)
public static void glLoadMatrixf(FloatBuffer matrix)
public static void glMultMatrixf(FloatBuffer matrix)
public static void glDeleteBuffers(int number,
int[] buffers,
int offset)
public static void glGenBuffers(int number,
int[] buffers,
int offset)
public static void glTexCoordPointer(int size,
int type,
int stride,
int offset)
public static void glVertexPointer(int size,
int type,
int stride,
int offset)
public static void glBindFramebufferOES(int target,
int frameBuffer)
public static int glCheckFramebufferStatusOES(int target)
public static void glDeleteFramebuffersOES(int number,
IntBuffer frameBuffers)
public static void glFramebufferTexture2DOES(int target,
int attachment,
int textarget,
int texture,
int level)
public static void glGenFramebuffersOES(int number,
IntBuffer frameBuffers)
public static void glEGLImageTargetTexture2DOES(int target,
Buffer image)
public static void glFogxv(int pName,
int[] params)
public static void glLightModelxv(int pName,
int[] params)
public static void glLightxv(int light,
int pName,
int[] params)
public static void glLoadMatrixx(int[] matrix)
public static void glMaterialxv(int face,
int pName,
int[] params)
public static void glMultMatrixx(int[] matrix)
public static void glTexEnvxv(int target,
int pName,
int[] params)