Serializable, Comparable<Engine.RenderMode>public static enum Engine.RenderMode extends Enum<Engine.RenderMode>
The rendering mode controls how the engine renders a frame of image. It can be set by using
Engine.setRenderMode(ohos.agp.render.render3d.Engine.RenderMode). When the content on the screen does not change,
the rendering can be skipped to save GPU and CPU resources.
| 枚举常量 | 说明 |
|---|---|
ALWAYS |
Indicates that the engine always performs rendering regardless of whether the content on the
screen is changed.
|
RENDER_IF_DIRTY |
Indicates that the engine performs rendering only when the content on the screen is changed,
for example, a component in an entity is changed, added, or deleted.
|
| 限定符和类型 | 方法 | 说明 |
|---|---|---|
static Engine.RenderMode |
valueOf(String name) |
返回带有指定名称的该类型的枚举常量。
字符串必须与用于声明该类型的枚举常量的
标识符完全匹配。(不允许有多余
的空格字符。)
|
static Engine.RenderMode[] |
values() |
按照声明该枚举类型的常量的顺序, 返回
包含这些常量的数组。该方法可用于迭代
常量, 如下所示:
for (Engine.RenderMode c : Engine.RenderMode.values()) System.out.println(c); |
public static final Engine.RenderMode RENDER_IF_DIRTY
public static final Engine.RenderMode ALWAYS
public static Engine.RenderMode[] values()
for (Engine.RenderMode c : Engine.RenderMode.values()) System.out.println(c);
public static Engine.RenderMode valueOf(String name)
name - 要返回的枚举常量的名称。IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量NullPointerException - 如果参数为空值