Serializable, Comparable<Engine.RenderNodeGraphType>public static enum Engine.RenderNodeGraphType extends Enum<Engine.RenderNodeGraphType>
The internal rendering node graph is used to configure the rendering pipeline.
| 枚举常量 | 说明 |
|---|---|
HIGH_DEFINITION_RENDERING_PIPELINE |
Indicates the high-definition rendering pipeline, including forward rendering,
High Dynamic Range (HDR) rendering, bloom effect, and post-processing.
|
LIGHT_WEIGHT_RENDERING_PIPELINE |
Indicates the lightweight rendering pipeline, including forward rendering,
lightweight rendering, and direct rendering of mappings to the backend buffer.
|
LIGHT_WEIGHT_RENDERING_PIPELINE_MSAA |
Indicates the MultiSampling Anti-Aliasing (MSAA) lightweight rendering pipeline,
including forward rendering, lightweight rendering, and direct rendering of mappings to the backend buffer.
|
| 限定符和类型 | 方法 | 说明 |
|---|---|---|
static Engine.RenderNodeGraphType |
valueOf(String name) |
返回带有指定名称的该类型的枚举常量。
字符串必须与用于声明该类型的枚举常量的
标识符完全匹配。(不允许有多余
的空格字符。)
|
static Engine.RenderNodeGraphType[] |
values() |
按照声明该枚举类型的常量的顺序, 返回
包含这些常量的数组。该方法可用于迭代
常量, 如下所示:
for (Engine.RenderNodeGraphType c : Engine.RenderNodeGraphType.values()) System.out.println(c); |
public static final Engine.RenderNodeGraphType LIGHT_WEIGHT_RENDERING_PIPELINE
public static final Engine.RenderNodeGraphType LIGHT_WEIGHT_RENDERING_PIPELINE_MSAA
public static final Engine.RenderNodeGraphType HIGH_DEFINITION_RENDERING_PIPELINE
public static Engine.RenderNodeGraphType[] values()
for (Engine.RenderNodeGraphType c : Engine.RenderNodeGraphType.values()) System.out.println(c);
public static Engine.RenderNodeGraphType valueOf(String name)
name - 要返回的枚举常量的名称。IllegalArgumentException - 如果该枚举类型没有带有指定名称的常量NullPointerException - 如果参数为空值