| 类 | 说明 |
|---|---|
| CameraComponent |
Represents the camera component.
|
| LightComponent |
Represents the light component.
|
| LocalMatrixComponent |
Contains the local transform of an entity in a matrix.
|
| MorphComponent |
Represents the morphing component.
|
| NodeComponent |
Represents the node component that describes hierarchical relationships among objects.
|
| RenderMeshComponent |
Represents the rendering mesh component.
|
| SceneComponent |
Represent the scene component.
|
| SkinComponent |
Represents the skin component used to map skeletal joint data to a mesh.
|
| TransformComponent |
Stores and modifies information about objects.
|
| WorldMatrixComponent |
Contains the world transform of an entity in a matrix.
|
| 枚举 | 说明 |
|---|---|
| CameraComponent.CameraType |
Enumerates camera types.
|
| LightComponent.LightType |
Enumerates light types.
|
| SceneComponent.BackgroundType |
Defines the type of the background displayed in a scene.
|