| 接口 | 说明 |
|---|---|
| AnimationPlayback |
Controls animation playback.
|
| GpuResourceHandle |
Provides methods of determining whether a GPU resource handle is valid and obtaining the engine to which the handle
belongs.
|
| RenderDataStorePod |
Represents the plain old data (POD) object that stores rendering data.
|
| ResourceHandle |
Provides methods of managing resource handles.
|
| ResourceManager |
Manages resources such as meshes, textures, and materials.
|
| ResourceManager.ResourceInfo |
Provides methods of obtaining the URI, name, and resource handle of a resource.
|
| 类 | 说明 |
|---|---|
| MaterialDesc |
Describes properties of a material.
|
| MeshDesc |
Describes properties of a mesh.
|
| MeshDesc.PrimitiveDesc |
Describes properties of a primitive used in a mesh.
|
| 枚举 | 说明 |
|---|---|
| AnimationPlayback.State |
Enumerates animation playback states.
|
| ImageFormat |
Enumerates image data formats used by the 3D engine.
|
| MaterialDesc.MaterialAlphaMode |
Describes available alpha rendering modes of materials.
|
| MaterialDesc.MaterialType |
Enumerates material types.
|