To create a tile, you need to extend the TileAbility class and implement
TileAbility.onStatusChanged(TileStatus) to return a TileEntity object as defined.
| 类 | 说明 |
|---|---|
| TileAbility |
A base class for implementing a tile.
|
| TileAnimationData |
Provides information about a frame animation.
|
| TileAnimationData.Builder |
A builder class for
TileAnimationData objects. |
| TileEntity |
Provides methods related to a
TileEntity object. |
| TileEntity.Builder |
A builder class for
TileEntity objects holding the tile content. |
| 枚举 | 说明 |
|---|---|
| TileStatus |
Enumerates states of a tile.
|